√ Cara Mengubah Joystick USB Menjadi XBOX 360 Controller - Teknolalat

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Cara Mengubah Joystick USB Menjadi XBOX 360 Controller
Cara Mengubah Joystick PC Menjadi XBOX Controller - Pada artikel ini saya akan membahas tentang game controller yang tak lain adalah joystick, joystick yang saya bahas adalah joystick usb yang harganya dibawah 50 ribu. Dengan stick USB tersebut tentu setiap game yang dimainkan harus mensettingnya terlebih dahulu tombolnya satu persatu.

Berbeda dengan XBOX 360 Controller yang plug and play tanpa perlu setting sudah dapat bermain sesuai settingan game yang dimainkan, Inilah kenapa banyak gamer lebih memilih menggunakan XBOX Controller.

Namun joystick USB biasa dapat dirubah seperti XBOX 360 Controller dengan menggunakan tools, tools yang digunakan yakni XinputEmu 3.1 dan juga ada tools lain seperti x360ce tetapi saya lebih memilih Xinput karena lebih ringan. Dengan tools tersebut maka game akan membaca joystick sebagai XBOX 360 Controller.

Tentunya banyak keuntungan yang bisa didapat dari tools ini contohnya ketika bermain Pro Evolution Soccer 2016/17 pemain lebih cepat dalam melakukan passing, crossing, maupun shooting dan gamepun terasa lebih ringan.

Cara Mengubah Joystick USB PC Menjadi XBOX 360 Controller 


Tools XinputEmu ini mensupport banyak game dan tentunya berjalan dengan normal. Berikut cara merubah joystick pc menjadi XBOX Controller menggunakan XinputEmu.

1. Download XinputEmu V3.1  DISINI, kemudian extract filenya

2. Setelah itu copy semua filenya ke folder instalasi game :
  • dinput8.dll
  • xbox360cemu.ini
  • input1_3.dll
  • input9_1_0.dll
  • XInputTest.exe

4. Untuk PES, buka settings - controller - ganti menjadi Xinput - OK

5. Sebelum membuka game, jalankan XInputTest dan pastikan sudah dalam status connect


6. Jika ingin menggunakan dualshock atau 2 joystick maka perlu merubah settingannya, caranya buka file xbox360cemu.ini lalu hapus semua kode dengan CTRL+A+delete, copy semua kode berikut lalu pastekan pada xbox360cemu.ini :

[Options]
UseAutoPad=0            #use 0 to 1; automatically make other PAD to PAD1 after detecting movement
UseInitBeep=1            #use 0 to 1; default 1; beep on init

#Logitech Cordless Rumblepad 2 / Generic Rumble Controller
[PAD1]
Index=0                #controller index in game controllers list; 0 is first; -1 to ignore this pad
Left Analog X=1            #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2        #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=6        #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-3        #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X Linear=0        #-100 to +100  raise this number to increase sensitivity near center
Left Analog Y Linear=0        #-100 to +100  raise this number to increase sensitivity near center
Right Analog X Linear=0        #-100 to +100  raise this number to increase sensitivity near center
Right Analog Y Linear=0        #-100 to +100  raise this number to increase sensitivity near center
Left Analog X+ Button=0        #button id; 0 to disable
Left Analog X- Button=0        #button id; 0 to disable
Left Analog Y+ Button=0        #button id; 0 to disable
Left Analog Y- Button=0        #button id; 0 to disable
Right Analog X+ Button=0    #button id; 0 to disable
Right Analog X- Button=0    #button id; 0 to disable
Right Analog Y+ Button=0    #button id; 0 to disable
Right Analog Y- Button=0    #button id; 0 to disable
D-pad POV=1            #POV index; 0 to disable
D-pad Up=0            #button id; 0 to disable
D-pad Down=0            #button id; 0 to disable
D-pad Left=0            #button id; 0 to disable
D-pad Right=0            #button id; 0 to disable
A=3                #button id; 0 to disable
B=2                #button id; 0 to disable
X=4                #button id; 0 to disable
Y=1                #button id; 0 to disable
Left Shoulder=5            #button id; 0 to disable
Right Shoulder=6        #button id; 0 to disable
Back=9                #button id; 0 to disable
Start=10            #button id; 0 to disable
Left Thumb=11            #button id; 0 to disable
Right Thumb=12            #button id; 0 to disable
Left Trigger=7                    #button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1
Right Trigger=8            #button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1
UseForceFeedback=1        #use 0 to 1; default 0
ForceLargeGain=10000        #use 0 to 10000; default 10000; effect intensity
ForceLargePeriod=120000        #use 0 to 200000; default 120000; effect frequency; wheel only
ForceLargeFadeTime=10        #use 0 to 100; default 10
ForceLargeFadeIn=0        #use 0 to 1; default 1
ForceLargeFadeOut=0        #use 0 to 1; default 1
ForceLargeStartMag=0        #use 0 to 10000; default 2000; effect will begin with this value
ForceSmallGain=10000        #use 0 to 10000; default 10000; effect intensity
ForceSmallPeriod=30000        #use 0 to 200000; default 30000; effect frequency; wheel only
ForceSmallFadeTime=10        #use 0 to 100 default 10
ForceSmallFadeIn=0        #use 0 to 1; default 1
ForceSmallFadeOut=0        #use 0 to 1; default 1
ForceSmallStartMag=0        #use 0 to 10000; default 2000; effect will begin with this value
WheelInertiaGain=2500        #use 0 to 10000; default 2500; effect intensity; wheel only
WheelSpringGain=5000        #use 0 to 10000; default 5000; effect intensity; wheel only
SteeringWheel=0            #use 0 to 1; enable for all wheel effects


#Logitech Cordless Rumblepad 2 / Generic Rumble Controller
[PAD2]
Index=1                #controller index in game controllers list; 0 is first; -1 to ignore this pad
Left Analog X=1            #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2        #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=6        #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-3        #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X Linear=0        #-100 to +100  raise this number to increase sensitivity near center
Left Analog Y Linear=0        #-100 to +100  raise this number to increase sensitivity near center
Right Analog X Linear=0        #-100 to +100  raise this number to increase sensitivity near center
Right Analog Y Linear=0        #-100 to +100  raise this number to increase sensitivity near center
Left Analog X+ Button=0        #button id; 0 to disable
Left Analog X- Button=0        #button id; 0 to disable
Left Analog Y+ Button=0        #button id; 0 to disable
Left Analog Y- Button=0        #button id; 0 to disable
Right Analog X+ Button=0    #button id; 0 to disable
Right Analog X- Button=0    #button id; 0 to disable
Right Analog Y+ Button=0    #button id; 0 to disable
Right Analog Y- Button=0    #button id; 0 to disable
D-pad POV=1            #POV index; 0 to disable
D-pad Up=0            #button id; 0 to disable
D-pad Down=0            #button id; 0 to disable
D-pad Left=0            #button id; 0 to disable
D-pad Right=0            #button id; 0 to disable
A=3                #button id; 0 to disable
B=2                #button id; 0 to disable
X=4                #button id; 0 to disable
Y=1                #button id; 0 to disable
Left Shoulder=5            #button id; 0 to disable
Right Shoulder=6        #button id; 0 to disable
Back=9                #button id; 0 to disable
Start=10            #button id; 0 to disable
Left Thumb=11            #button id; 0 to disable
Right Thumb=12            #button id; 0 to disable
Left Trigger=7                    #button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1
Right Trigger=8            #button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1
UseForceFeedback=1        #use 0 to 1; default 0
ForceLargeGain=10000        #use 0 to 10000; default 10000; effect intensity
ForceLargePeriod=120000        #use 0 to 200000; default 120000; effect frequency; wheel only
ForceLargeFadeTime=10        #use 0 to 100; default 10
ForceLargeFadeIn=0        #use 0 to 1; default 1
ForceLargeFadeOut=0        #use 0 to 1; default 1
ForceLargeStartMag=0        #use 0 to 10000; default 2000; effect will begin with this value
ForceSmallGain=10000        #use 0 to 10000; default 10000; effect intensity
ForceSmallPeriod=30000        #use 0 to 200000; default 30000; effect frequency; wheel only
ForceSmallFadeTime=10        #use 0 to 100 default 10
ForceSmallFadeIn=0        #use 0 to 1; default 1
ForceSmallFadeOut=0        #use 0 to 1; default 1
ForceSmallStartMag=0        #use 0 to 10000; default 2000; effect will begin with this value
WheelInertiaGain=2500        #use 0 to 10000; default 2500; effect intensity; wheel only
WheelSpringGain=5000        #use 0 to 10000; default 5000; effect intensity; wheel only
SteeringWheel=0            #use 0 to 1; enable for all wheel effects


#Logitech G25 Racing Wheel / Generic Wheel
[PAD2]
Index=-1            #controller index in game controllers list; 0 is first; -1 to ignore this pad
Left Analog X=1            #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=7            #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=7        #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=7        #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X Linear=30        #-100 to +100  raise this number to increase sensitivity near center
Left Analog Y Linear=0        #-100 to +100  raise this number to increase sensitivity near center
Right Analog X Linear=0        #-100 to +100  raise this number to increase sensitivity near center
Right Analog Y Linear=0        #-100 to +100  raise this number to increase sensitivity near center
Left Analog X+ Button=0        #button id; 0 to disable
Left Analog X- Button=0        #button id; 0 to disable
Left Analog Y+ Button=0        #button id; 0 to disable
Left Analog Y- Button=0        #button id; 0 to disable
Right Analog X+ Button=0    #button id; 0 to disable
Right Analog X- Button=0    #button id; 0 to disable
Right Analog Y+ Button=0    #button id; 0 to disable
Right Analog Y- Button=0    #button id; 0 to disable
D-pad POV=1            #POV index; 0 to disable
D-pad Up=0            #button id; 0 to disable
D-pad Down=0            #button id; 0 to disable
D-pad Left=0            #button id; 0 to disable
D-pad Right=0            #button id; 0 to disable
A=18                #button id; 0 to disable
B=19                #button id; 0 to disable
X=17                #button id; 0 to disable
Y=16                #button id; 0 to disable
Left Shoulder=6            #button id; 0 to disable
Right Shoulder=5        #button id; 0 to disable
Back=8                #button id; 0 to disable
Start=7                #button id; 0 to disable
Left Thumb=3            #button id; 0 to disable
Right Thumb=4            #button id; 0 to disable
Left Trigger=a-6        #button id; precede with 'a' for an axis; eg; a-6; precede with 's' for a slider  eg; s-1
Right Trigger=a-2        #button id; precede with 'a' for an axis; eg; a-6; precede with 's' for a slider  eg; s-1
UseForceFeedback=1        #use 0 to 1; default 0
ForceLargeGain=8000        #use 0 to 10000; default 10000; effect intensity
ForceLargePeriod=120000        #use 0 to 200000; default 120000; effect frequency; wheel only
ForceLargeFadeTime=10        #use 0 to 100; default 10
ForceLargeFadeIn=0        #use 0 to 1; default 1
ForceLargeFadeOut=1        #use 0 to 1; default 1
ForceLargeStartMag=1000        #use 0 to 10000; default 2000; effect will begin with this value and end with 10000
ForceSmallGain=8000        #use 0 to 10000; default 10000; effect intensity
ForceSmallPeriod=30000        #use 0 to 200000; default 30000; effect frequency; wheel only
ForceSmallFadeTime=10        #use 0 to 100; default 10
ForceSmallFadeIn=0        #use 0 to 1; default 1
ForceSmallFadeOut=1        #use 0 to 1; default 1
ForceSmallStartMag=1000        #use 0 to 10000; default 2000; effect will begin with this value and end with 10000
WheelInertiaGain=2500        #use 0 to 10000; default 2500; effect intensity; wheel only
WheelSpringGain=5000        #use 0 to 10000; default 5000; effect intensity; wheel only
SteeringWheel=1            #use 0 to 1; enable for all wheel effects

7. Setelah itu save, cek kembali pada XInputTest maka akan bisa connect 2 stick

8. Selesai, Stick usb sudah terbaca sebagai XBOX 360 Controller

Apabila ingin digunakan digame lain cukup copy 5 lima file yang sudah disetting ke folder instalasi game dan jalankan XInputTest terlebih dahulu.

Sekian artikel Cara Merubah Joystick PC Menjadi Stick XBOX menggunakan XinputEmu, Semoga bermanfaat dan jangan lupa untuk share artikel ini.
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